You will get to use these abilities more often with this talent. ![]() It’s a nice cooldown reduction for important abilities and is one less button on your bar. Cooldowns: Unbreakable Spirit reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.Cast it when appropriate for the damage reduction. For DOTs: Hand of Purity could come in handy, lending some protection (15% reduction of all damage taken) to an ally or yourself, but it mainly applies to DoTs (80% reduction.) Very nice in the right fight (esp in PvP,) but less useful than the others for most fights.Keep it on yourself, as damage absorbed doesn’t have to be healed. Shielding: Sacred Shield is my recommended choice from this tier, it also uses none of your Holy Power.Uses Holy Power than you could be using for other things. If you have several stacks of Bastion of Glory it will heal more damage than Sacred Shield absorbs. In very high level gear this talent becomes very nice. It improves your Word of Glory if you’re self-healing a lot. Word of Glory: Eternal Flame is a solid pick.The Bastion of Glory effect from your Shield of the Righteous will now apply Selfless Healer‘s bonus to healing to the casting Paladin, as well as other targets, and consume all stacks of Bastion of Glory in the process. Flash of Light: Selfless Healer – stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of your Flash of Light.The tier 16 set bonuses are in the image to the right. Might have some use against certain groups of trash. Area stun: Blinding Light is a melee range area stun on a long (2 min) cooldown.Let someone else sleep/sheep the new adds. Sleep: Repentance is a single target CC that lasts longer than Fist of Justice and has a longer cooldown.Then again, none of these are useful on bosses. Great for trash and interrupting and just getting a mob to stop for a bit while you beat on it. Stun: Fist of Justice is an improved version of Hammer of Justice, a single target CC.None of these work on bosses, all can be handy against trash. Pick whichever suits the encounter best as none of them should ever really impact your tanking, except where you stun a hard-hitting add. This one doesn’t need space for a key, you just grab it, forget about it, and it’s always there. Not as large as the others, but always there. Passive: Pursuit of Justice is a constant speed increase.As with Pursuit, below, it doesn’t take up a key slot. ![]() It offers you a nice speed boost any time you need it. if you take the Sanctified Wrath talent, below.
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